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    <title>ARCHIVES</title>
    <link>http://www.turtleproject.com/mod/forum/view.php?f=108</link>
    <description>
Headlines from the News Forum.</description>
    <generator>Moodle</generator>
    <copyright>&amp;#169; 2009 Turtle Project</copyright>
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    <item>
      <category>REALLY FABOLA WEBSITE</category>
      <title>Re: REALLY FABOLA WEBSITE</title>
      <link>http://www.turtleproject.com/mod/forum/discuss.php?d=252&amp;parent=693</link>
      <pubDate>Tue, 26 Oct 2004 10:36:00 PDT</pubDate>
      <description>by Jonson Kevin. &amp;nbsp;&lt;p&gt;&lt;p&gt;Yea, it looks good, but the navigation is rather hidden (mouse over to find) and the damn thing is impossible to read on at 1600x1200.   To nit pick some more in the seldom bits of code that they do use, its tables and not css.&lt;/p&gt;&lt;/p&gt;</description>
      <guid isPermaLink="true">http://www.turtleproject.com/mod/forum/discuss.php?d=252&amp;parent=693</guid>
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    <item>
      <category>REALLY FABOLA WEBSITE</category>
      <title>REALLY FABOLA WEBSITE</title>
      <link>http://www.turtleproject.com/mod/forum/discuss.php?d=252&amp;parent=690</link>

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      <pubDate>Mon, 25 Oct 2004 22:52:59 PDT</pubDate>
      <description>by Admin Site. &amp;nbsp;&lt;p&gt;&lt;p&gt;don't know who this dude is, but this website rocks the eyecandy!&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.madrhino.com/&quot; target=&quot;_blank&quot;&gt;http://www.madrhino.com/&lt;/a&gt;&lt;/p&gt;&lt;/p&gt;</description>
      <guid isPermaLink="true">http://www.turtleproject.com/mod/forum/discuss.php?d=252&amp;parent=690</guid>
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    <item>
      <category>WHOAAAAA</category>
      <title>Re: WHOAAAAA</title>
      <link>http://www.turtleproject.com/mod/forum/discuss.php?d=239&amp;parent=663</link>
      <pubDate>Tue, 19 Oct 2004 00:02:56 PDT</pubDate>
      <description>by Burns Scott. &amp;nbsp;&lt;p&gt;Check out the &lt;a href=&quot;http://www.segway.com/centaur/&quot; title=&quot;4Wheel Segway&quot;&gt;Video &lt;/a&gt;on the official page.
&lt;/p&gt;</description>
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    <item>
      <category>WHOAAAAA</category>
      <title>WHOAAAAA</title>
      <link>http://www.turtleproject.com/mod/forum/discuss.php?d=239&amp;parent=660</link>

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      <pubDate>Tue, 12 Oct 2004 09:41:27 PDT</pubDate>
      <description>by Admin Site. &amp;nbsp;&lt;p&gt;&lt;p&gt;What is cooler than a Segway? Why, a FOUR wheeled Segway of course!&lt;/p&gt;&lt;/p&gt;</description>
      <guid isPermaLink="true">http://www.turtleproject.com/mod/forum/discuss.php?d=239&amp;parent=660</guid>
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      <category>FIREFOX Browser</category>
      <title>FIREFOX Browser</title>
      <link>http://www.turtleproject.com/mod/forum/discuss.php?d=231&amp;parent=638</link>
      <pubDate>Wed, 29 Sep 2004 15:22:44 PDT</pubDate>
      <description>by Admin Site. &amp;nbsp;&lt;p&gt;&lt;p&gt;The world's best browser just got better. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FireFox is finally out of beta, and is in its &quot;preview&quot; release, which means...well, it's a little hard to understand exactly what it means, other than that it's been improved, and is one step closer to its final form. &lt;br /&gt;
If you're an Internet Explorer user, you owe it to yourself to download FireFox and see how a real browser works. If you're already a FireFox user, download the latest version, for a slew of new features. &lt;br /&gt;
&lt;br /&gt;
The newest version of FireFox shows just how tired and old IE has become. In time, perhaps, it'll join the modern era and add features such as tabbed browsing. But for now, if you're looking for the smartest, slimmest, and most feature-rich browser, you should head straight to FireFox. &lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.mozilla.org/products/firefox/&quot; target=&quot;_blank&quot;&gt;http://www.mozilla.org/products/firefox/&lt;/a&gt;&lt;/p&gt;&lt;/p&gt;</description>
      <guid isPermaLink="true">http://www.turtleproject.com/mod/forum/discuss.php?d=231&amp;parent=638</guid>
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      <category>MWD now INTERACTIVE MEDIA DESIGN</category>
      <title>Re: MWD now INTERACTIVE MEDIA DESIGN</title>
      <link>http://www.turtleproject.com/mod/forum/discuss.php?d=193&amp;parent=634</link>
      <pubDate>Wed, 22 Sep 2004 20:38:43 PDT</pubDate>
      <description>by Admin Site. &amp;nbsp;&lt;p&gt;&lt;p&gt;Students have the option of taking MWD courses as the program is 'sunsetted.&quot; I would urge students that are in 5th Q and below switch to IMD and its updated content.&lt;br /&gt;
&lt;br /&gt;
-D Heinlein&lt;/p&gt;&lt;/p&gt;</description>
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    <item>
      <category>MWD now INTERACTIVE MEDIA DESIGN</category>
      <title>Re: MWD now INTERACTIVE MEDIA DESIGN</title>
      <link>http://www.turtleproject.com/mod/forum/discuss.php?d=193&amp;parent=633</link>
      <pubDate>Wed, 22 Sep 2004 20:38:33 PDT</pubDate>
      <description>by Admin Site. &amp;nbsp;&lt;p&gt;&lt;p&gt;Students have the option of taking MWD courses as the program is 'sunsetted.&quot; I would urge students that are in 5th Q and below switch to IMD and its updated content.&lt;br /&gt;
&lt;br /&gt;
-D Heinlein&lt;/p&gt;&lt;/p&gt;</description>
      <guid isPermaLink="true">http://www.turtleproject.com/mod/forum/discuss.php?d=193&amp;parent=633</guid>
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      <category>NEW PHONE STYLIN</category>
      <title>NEW PHONE STYLIN</title>
      <link>http://www.turtleproject.com/mod/forum/discuss.php?d=220&amp;parent=619</link>

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      <pubDate>Tue, 24 Aug 2004 09:03:15 PDT</pubDate>
      <description>by Admin Site. &amp;nbsp;&lt;p&gt;&lt;p&gt;Just to make you drool a little bit, check out this South Korean TV commercial for Samsungs SCH-V500 1.3 megapixel cameraphone, which is specifically designed for video conferencing or watching video clips and comes with a screen that has a hinge in the center so it can rotate 90 degrees into landscape mode. Could maybe, potentially, actually turn up over here someday, though we havent heard anything specific about it yet. &lt;/p&gt;&lt;/p&gt;</description>
      <guid isPermaLink="true">http://www.turtleproject.com/mod/forum/discuss.php?d=220&amp;parent=619</guid>
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      <category>THIS IS HOW ITS DONE</category>
      <title>THIS IS HOW ITS DONE</title>
      <link>http://www.turtleproject.com/mod/forum/discuss.php?d=212&amp;parent=579</link>

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      <pubDate>Fri, 13 Aug 2004 01:08:38 PDT</pubDate>
      <description>by Admin Site. &amp;nbsp;&lt;p&gt;&lt;p&gt;Refreshing new design, check it out:: Flash based site for a interactive media designer.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.nickcobler.com/&quot; target=&quot;_blank&quot;&gt;http://www.nickcobler.com/&lt;/a&gt;&lt;/p&gt;&lt;/p&gt;</description>
      <guid isPermaLink="true">http://www.turtleproject.com/mod/forum/discuss.php?d=212&amp;parent=579</guid>
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      <category>MWD now INTERACTIVE MEDIA DESIGN</category>
      <title>Re: MWD now INTERACTIVE MEDIA DESIGN</title>
      <link>http://www.turtleproject.com/mod/forum/discuss.php?d=193&amp;parent=509</link>
      <pubDate>Mon, 19 Jul 2004 21:47:27 PDT</pubDate>
      <description>by Beeler Crystal. &amp;nbsp;&lt;p&gt;I am a 4th quarter student and after viewing the new curriculum, I see that some of the previously required classes are not required anymore. Instead, there and new classes like Design. Will I still be following the old curriculum or do I have to take the newly required classes as stated in this new one? I am concerned about falling behind a quarter and that's why I am asking.&lt;/p&gt;</description>
      <guid isPermaLink="true">http://www.turtleproject.com/mod/forum/discuss.php?d=193&amp;parent=509</guid>
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      <category>Instant Digital Recording of Concerts</category>
      <title>Instant Digital Recording of Concerts</title>
      <link>http://www.turtleproject.com/mod/forum/discuss.php?d=197&amp;parent=508</link>

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      <pubDate>Wed, 14 Jul 2004 10:57:36 PDT</pubDate>
      <description>by Admin Site. &amp;nbsp;&lt;p&gt;&lt;p&gt;A NEW MARKETING STRATEGY FOR LIVE MUSIC PERFORMANCES&lt;br /&gt;
NEW YORK (AdAge.com) -- The long winters are on stage at Maxwell's, the Hoboken, N.J., club that's traditionally a launching pad for bands poised to break across the river. Between songs, the singer lists off the merchandise for sale. Besides the   usual T-shirts and CDs, &quot;These very words,&quot; he says, &quot;can be echoing in your brain for years to come for $10 if you buy the CD, or also there's some kind of pen-thing that has MP3s in it. I don't understand the technology exactly ... .&quot; &lt;br /&gt;
&lt;br /&gt;
After their set, a few curious fans visit a kiosk mounted on the back wall. For $30, they're handed a small, reusable piece of digital memory called a &quot;pen drive&quot; and given a quick tutorial. With a swipe of a credit card, the kiosk downloads the entire show in MP3 form into the pen drive in just seconds, less than 15 minutes after the set. The kiosk -- the first of many coming to the edgy club near you -- was created by eMusicLive. It makes digital recordings of live shows into ultimate souvenirs. &lt;br /&gt;
&lt;br /&gt;
full story:http://www.adage.com/news.cms?newsId=40943&lt;/p&gt;&lt;/p&gt;</description>
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      <category>MWD now INTERACTIVE MEDIA DESIGN</category>
      <title>MWD now INTERACTIVE MEDIA DESIGN</title>
      <link>http://www.turtleproject.com/mod/forum/discuss.php?d=193&amp;parent=504</link>

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      <pubDate>Tue, 06 Jul 2004 15:13:32 PDT</pubDate>
      <description>by Admin Site. &amp;nbsp;&lt;p&gt;&lt;p&gt;Interactive Design IS the Internet, and more:&lt;br /&gt;
interactive cell phones. online gaming. web sites, kiosk display, CD and DVD production - Interactive Designers work for every type of industry.&lt;br /&gt;
&lt;br /&gt;
Interactive Media Design is a growing field of integrated electronic communications that is an essential part of the business, education, and entertainment industries. Interactive media has led to the creation of employment opportunities for individuals who can combine critical thinking, creativity, design, text, video and audio to make the interaction between business and consumer relevant, enjoyable and exciting.&lt;br /&gt;
&lt;br /&gt;
Students of this program develop foundation skills in graphic and digital design, system design, writing, audio, video, and animation. Students will also learn computer languages to integrate media elements in a complete project. Through internships, team projects and portfolio development courses, students have the opportunity to further their professional skills by working for real-world clients and in true production team settings.&lt;br /&gt;
&lt;br /&gt;
Please view the attachment to view the new curriculum guide.&lt;br /&gt;
&lt;/p&gt;&lt;/p&gt;</description>
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      <category>ROLLABLE DISPLAYS</category>
      <title>ROLLABLE DISPLAYS</title>
      <link>http://www.turtleproject.com/mod/forum/discuss.php?d=191&amp;parent=502</link>

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      <pubDate>Fri, 11 Jun 2004 08:00:34 PDT</pubDate>
      <description>by Admin Site. &amp;nbsp;&lt;p&gt;&lt;p&gt;A television sewn into your shirt sleeve. A dashboard screen to monitor the kids in the back seat. A 3-D computer monitor sharp enough to make a hardcore gamer's heart stop - or help a surgeon start one. The gizmo-packed exhibition hall at the Society for Information Display's international symposium offers a tantalizing vision of what's to come. &lt;br /&gt;
&lt;br /&gt;
Full story: &lt;br /&gt;
&lt;a href=&quot;http://apnews.myway.com/article/20040530/D82SVE8O0.html&quot; target=&quot;_blank&quot;&gt;http://apnews.myway.com/article/20040530/D82SVE8O0.html&lt;/a&gt;&lt;/p&gt;&lt;/p&gt;</description>
      <guid isPermaLink="true">http://www.turtleproject.com/mod/forum/discuss.php?d=191&amp;parent=502</guid>
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      <category>MUSIC PLASMA</category>
      <title>MUSIC PLASMA</title>
      <link>http://www.turtleproject.com/mod/forum/discuss.php?d=181&amp;parent=486</link>

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      <pubDate>Wed, 02 Jun 2004 11:53:27 PDT</pubDate>
      <description>by Admin Site. &amp;nbsp;&lt;p&gt;&lt;p&gt;Very cool Flash interface...you enter a name of the band, and it will return associated bands based on shared players or other historical history that connect the two(or more...).&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.musicplasma.com&quot; target=&quot;_blank&quot;&gt;http://www.musicplasma.com&lt;/a&gt;&lt;/p&gt;&lt;/p&gt;</description>
      <guid isPermaLink="true">http://www.turtleproject.com/mod/forum/discuss.php?d=181&amp;parent=486</guid>
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      <category>RGB GALLERY : MULTIMEDIA FROM AROUND THE WORLD</category>
      <title>RGB GALLERY : MULTIMEDIA FROM AROUND THE WORLD</title>
      <link>http://www.turtleproject.com/mod/forum/discuss.php?d=170&amp;parent=462</link>

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      <pubDate>Thu, 13 May 2004 08:58:47 PDT</pubDate>
      <description>by Admin Site. &amp;nbsp;&lt;p&gt;&lt;p&gt;Browse the entire collection of Web-based multimedia art from around the world. Each piece is a clever interactive experiment  a multi-sensory adventure. So let your mouse do the walking through this series of otherworldly exhibits&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://hotwired.wired.com/rgb/gallery/index.html&quot; target=&quot;_blank&quot;&gt;http://hotwired.wired.com/rgb/gallery/index.html&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/p&gt;&lt;/p&gt;</description>
      <guid isPermaLink="true">http://www.turtleproject.com/mod/forum/discuss.php?d=170&amp;parent=462</guid>
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      <category>2004 WEBBY AWARDS</category>
      <title>2004 WEBBY AWARDS</title>
      <link>http://www.turtleproject.com/mod/forum/discuss.php?d=156&amp;parent=433</link>

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      <pubDate>Wed, 28 Apr 2004 22:55:39 PDT</pubDate>
      <description>by Admin Site. &amp;nbsp;&lt;p&gt;&lt;p&gt;Presented by The International Academy of Digital Arts and Sciences, The Webby Awards is the leading international honor for the worlds best web sites. &lt;br /&gt;
&lt;br /&gt;
While members of The International Academy of Digital Arts and Sciences select the winners for The Webby Awards, you, the online community, determine the winners of The People's Voice Awards.&lt;br /&gt;
&lt;br /&gt;
Vote before May 7th 2004...Vote now for your favorite sites! &lt;br /&gt;
&lt;a href=&quot;http://www.webbyawards.com&quot; target=&quot;_blank&quot;&gt;http://www.webbyawards.com&lt;/a&gt;&lt;br /&gt;
&lt;/p&gt;&lt;/p&gt;</description>
      <guid isPermaLink="true">http://www.turtleproject.com/mod/forum/discuss.php?d=156&amp;parent=433</guid>
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      <category>THE PATH OF LEAST RESISTANCE</category>
      <title>Re: THE PATH OF LEAST RESISTANCE</title>
      <link>http://www.turtleproject.com/mod/forum/discuss.php?d=145&amp;parent=389</link>
      <pubDate>Wed, 21 Apr 2004 23:55:29 PDT</pubDate>
      <description>by Bocek Mark. &amp;nbsp;&lt;p&gt;&lt;p&gt;Very true ... &lt;br /&gt;
&lt;br /&gt;
... or give users a good reason to go around the long way.&lt;/p&gt;&lt;/p&gt;</description>
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    <item>
      <category>THE PATH OF LEAST RESISTANCE</category>
      <title>THE PATH OF LEAST RESISTANCE</title>
      <link>http://www.turtleproject.com/mod/forum/discuss.php?d=145&amp;parent=388</link>

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      <pubDate>Wed, 21 Apr 2004 22:11:02 PDT</pubDate>
      <description>by Admin Site. &amp;nbsp;&lt;p&gt;&lt;p&gt;This picture shows the view from the door of one building to the door of another. A lot of people walk between these two doors. Whoever designed this court yard had the walkways go around both sides of the court yard. &lt;br /&gt;
&lt;br /&gt;
Notice the dirt path between the two doors? (See arrow.) People have worn this path by stepping over the wall and walking across what used to be the grass. This path shows where the walkway should be. &lt;br /&gt;
&lt;br /&gt;
Design suggestion:&lt;br /&gt;
Many people will take the path of least resistance. Figure out where people are going to walk before putting in a walkway.&lt;br /&gt;
&lt;br /&gt;
Moral:&lt;br /&gt;
Your Interactive project is like the courtyard...try to imagine the path of least resistance. &lt;br /&gt;
&lt;br /&gt;
For more interesting bad design: &lt;a href=&quot;http://www.baddesigns.com&quot; target=&quot;_blank&quot;&gt;http://www.baddesigns.com&lt;/a&gt;&lt;/p&gt;&lt;/p&gt;</description>
      <guid isPermaLink="true">http://www.turtleproject.com/mod/forum/discuss.php?d=145&amp;parent=388</guid>
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      <category>FLASH FOR PDA : Example Screens</category>
      <title>FLASH FOR PDA : Example Screens</title>
      <link>http://www.turtleproject.com/mod/forum/discuss.php?d=136&amp;parent=376</link>

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      <pubDate>Fri, 19 Mar 2004 09:42:56 PST</pubDate>
      <description>by Admin Site. &amp;nbsp;&lt;p&gt;&lt;p&gt;Here you will find different types of Flash content examples created for the Pocket PC platform by various developers. Most examples are &quot;static&quot; (you can download and view them locally on your device), while others are &quot;wireless&quot; which require some type of internet connectivity (through the sync cradle, Bluetooth, 802.11b or WAN).&lt;br /&gt;
&lt;br /&gt;
All of these examples require that  you have the Macromedia  Flash Player 6 for Pocket PC installed  on your Pocket PC device. The Flash Player 6 is available for  all Pocket PC 2002 and 2003 devices.&lt;br /&gt;
&lt;br /&gt;
full article:&lt;br /&gt;
&lt;a href=&quot;http://www.pocketpcflash.net/examples.asp?submit=Show+me&amp;type=Entertainment&quot; target=&quot;_blank&quot;&gt;http://www.pocketpcflash.net/examples.asp?submit=Show+me&amp;type=Entertainment&lt;/a&gt;&lt;/p&gt;&lt;/p&gt;</description>
      <guid isPermaLink="true">http://www.turtleproject.com/mod/forum/discuss.php?d=136&amp;parent=376</guid>
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      <category>TEN COMMON MISTAKES MADE BY JOB SEEKERS</category>
      <title>TEN COMMON MISTAKES MADE BY JOB SEEKERS</title>
      <link>http://www.turtleproject.com/mod/forum/discuss.php?d=130&amp;parent=359</link>
      <pubDate>Fri, 12 Mar 2004 01:11:00 PST</pubDate>
      <description>by Admin Site. &amp;nbsp;&lt;p&gt;&lt;p&gt;Ten Common Mistakes Made by Job Seekers&lt;br /&gt;
&lt;br /&gt;
By Laura Gassner Otting, President, Nonprofit Professionals Advisory Group&lt;br /&gt;
&lt;br /&gt;
Here are the ten most common mistakes I encounter:&lt;br /&gt;
&lt;br /&gt;
1. &quot;Insert Job Here&quot;: Most job seekers are looking broadly at any available position that fits within their interests and skills set. Therefore, they send out undirected résumés and, even worse, form cover letters differentiated only by the value in the &quot;insert job here&quot; space. Spend a few extra minutes to learn about the organization, and personalize your letter and resume reflecting what makes your candidacy special.&lt;br /&gt;
&lt;br /&gt;
2. Read and Follow Directions: Does the application call for a writing sample and a salary history? Are you being instructed to mail by post all materials, or would the organization like applications submitted electronically? Job description writers pay to advertise specific directions for a reason. Follow them.&lt;br /&gt;
&lt;br /&gt;
3. Think About the Message You Send: Rehearse the voice mail message you plan to leave. Consider a more serious e-mail address. Does your home voice mail play strange music or have a silly outgoing message? Is your résumé printed on purple paper? All of these things factor into a headhunter's first, and indelible, impression.&lt;br /&gt;
&lt;br /&gt;
4. A Poor Résumé: Too many résumés cross my desk and end up in the trash can. The really good ones grab my attention and get read, and even better, get forwarded onto a hiring committee. The really bad ones list tasks and skills, rather than accomplishments and results. Stop writing about your hobbies; start writing about the change you brought to an organization and the constituency it serves.&lt;br /&gt;
&lt;br /&gt;
5. Spell Check: Nine out of ten résumés I have seen claiming that the applicant is &quot;detail oriented&quot; have a typo on it somewhere. Some of these typos are tricky, like extra spaces and missing hyphens. Others, sadly, are not. Don't forget to look over headers and addresses, even your name  several weeks ago I consulted with a Phylllis who had just sent out a hundred résumés in a mass mailing  for pesky mistakes.&lt;br /&gt;
&lt;br /&gt;
6. Dream, Within Reason: If I've seen your resume cross my desk for jobs way out of your range, I won't be inclined to believe your interest or fit when you apply for something perfect. Of course you can move into increasingly senior positions  I spend all day every day helping job seekers do exactly that  just don't try to skip too many steps up the ladder or you might become the boy who cried wolf.&lt;br /&gt;
&lt;br /&gt;
7. Know Your Weaknesses: I am always willing to consider imperfect candidates. No candidate ever has everything the search committee wants. I'm never inclined, however, to consider applicants who are imperfect but think they are the best thing going. If you are missing a key skill or some years of experience, own the weakness, but then describe how your other skills and experiences will help you compensate or catch up quickly.&lt;br /&gt;
&lt;br /&gt;
8. Curiosity is Key: Nothing saddens me more than a candidate who seems ideal at first, but then asks me no questions about the organization I am representing. If they aren't curious about the position or the group, then I begin to second guess whether they are really the right fit. Once a hiring manager's excitement is dampened, it's hard to get it back. Note: questions based on the salary or benefits do not count.&lt;br /&gt;
&lt;br /&gt;
9. Thank You Notes: Call me old fashioned, call me a prig. I like thank you notes. Thank you letters are the perfect opportunity to remind your interviewer why you should be hired, or for you to insert into the equation a key fact that you forgot to mention when you met. These letters are so uncommon, sadly, that candidates who thank me for spending time with them stand out in my mind. I become more attached to them, I campaign for them more vigorously, and they get hired more often.&lt;br /&gt;
&lt;br /&gt;
10. Get a Second Opinion: Send your résumé to a friend, a colleague, a mentor or a résumé professional who can give you an outside perspective. Often, job seekers think that they have been exceptionally unambiguous about their proudest career moments when, in fact, their résumés are unclear to anyone who wasn't sharing the same conference room. An outside pair of eyes will shed light on your résumés' strengths and weaknesses, and help your materials shine.  &lt;br /&gt;
&lt;/p&gt;&lt;/p&gt;</description>
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      <category>DON'T SHOOT THE CLIENT</category>
      <title>DON'T SHOOT THE CLIENT</title>
      <link>http://www.turtleproject.com/mod/forum/discuss.php?d=123&amp;parent=350</link>

<enclosure url="http://www.turtleproject.com/file.php/1/moddata/forum/108/350/images.jpg" length="1952" type="image/jpeg" />
      <pubDate>Tue, 09 Mar 2004 12:25:18 PST</pubDate>
      <description>by Admin Site. &amp;nbsp;&lt;p&gt;&lt;p&gt;A veteran designers shares hard-learned advice on how to wrangle nitpicky, indecisive and flat-out boneheaded clientsbefore a showdown occurs.&lt;br /&gt;
&lt;br /&gt;
by Jeff Fisher&lt;br /&gt;
&lt;br /&gt;
It's a law of graphic design: Clients are capable of extraordinary stupidity. In March 2003, I started a discussion thread about &quot;stupid client tricks&quot; on the HOWdesign.com forum. More than 100 posts later, it became evident that stupid clients are the norm and that designers need methods for dealing with them in a positive manner.&lt;br /&gt;
&lt;br /&gt;
At times, working with challenging clients is similar to attempting to coordinate the wild-horse race at a rodeo, or playing the ringmaster at an old-fashioned Wild West show. There are too many participants, lots of bucking, riders being thrown in every direction, a variety of obstacles in the way, vast amounts of dirt tossed aboutand even a little manure to avoid.&lt;br /&gt;
&lt;br /&gt;
full article: &lt;a href=&quot;http://www.howdesign.com/db/features/shootclient_1.asp&quot; target=&quot;_blank&quot;&gt;http://www.howdesign.com/db/features/shootclient_1.asp&lt;/a&gt;&lt;/p&gt;&lt;/p&gt;</description>
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      <category>GOOD NEWS FOR JOB SEEKERS</category>
      <title>GOOD NEWS FOR JOB SEEKERS</title>
      <link>http://www.turtleproject.com/mod/forum/discuss.php?d=119&amp;parent=345</link>
      <pubDate>Thu, 04 Mar 2004 13:57:51 PST</pubDate>
      <description>by Admin Site. &amp;nbsp;&lt;p&gt;&lt;p&gt;&lt;p class=&quot;style2&quot;&gt;&lt;strong&gt;MORE MARKETING BUDGETS SHIFTED TO ONLINE STRATEGIES&lt;/strong&gt;&lt;br&gt;&lt;em&gt;DaimlerChrysler, P&amp;amp;G, Kimberly-Clark Expand on Internet&lt;/em&gt;&lt;br&gt; &lt;br /&gt;
February 11, 2004 &lt;/p&gt;&lt;p class=&quot;style2&quot;&gt;BONITA SPRINGS, Fla. (AdAge.com) -- A growing number of large marketers are finding Internet direct-marketing and relationship-building strategies more effective than TV advertising, attendees at the iMedia Brand Summit heard. &lt;/p&gt;&lt;p class=&quot;style2&quot;&gt;During a session that quickly became a seminar of negative comparisons to TV advertising, some of the country's largest marketers detailed how &amp;quot;on the cheap&amp;quot; Internet methods have become a central muscle of their marketing communications programs. Some described their successes with pure Internet plays, others with strategies that used economical Internet tie-ins to boost the impact of their TV buys. &lt;/p&gt;&lt;p class=&quot;style2&quot;&gt;&lt;strong&gt;70% of car buyers &lt;/strong&gt;&lt;/p&gt;&lt;p class=&quot;style2&quot;&gt; DaimlerChrysler boosted its online media spending 30% last year, largely because of the importance of the Internet as an information medium for car buyers, said Bonita Stewart, director of interactive communications for the automaker. She said that 70% of car shoppers use the Internet as their primary means of getting automotive information. &lt;/p&gt;&lt;p class=&quot;style2&quot;&gt; Some of the most effective online efforts, however, dovetail with TV, she said, noting a 215% spike in overall site traffic and a 1,500% increase in the number of &amp;quot;handraisers&amp;quot; seeking information about the Dodge Magnum in the day following a Feb. 1 Super Bowl ad for the vehicle. &lt;/p&gt;&lt;p class=&quot;style2&quot;&gt; Chrysler now gets 80% of its online handraisers for quotes and product information online, Ms. Stewart said, adding that &amp;quot;800 numbers are just falling off a cliff and [voluntary response cards] are not as effective.&amp;quot; &lt;/p&gt;&lt;p class=&quot;style2&quot;&gt;&lt;strong&gt; Branded entertainment &lt;/strong&gt;&lt;/p&gt;&lt;p class=&quot;style2&quot;&gt; She said a branded entertainment test Chrysler did with TiVo involving a 30-minute program that integrated its Crossfire model into the plot yielded four times the usual 2% response rate for other direct-marketing strategies. &lt;/p&gt;&lt;p class=&quot;style2&quot;&gt; ING Direct found that direct marketing, including both mail and e-mail pitches, is yielding customers at a small fraction of the cost of the TV advertising the online bank initially tried in 2001, said Dave Lewis, chief marketing and information technology officer for ING. &lt;/p&gt;&lt;p class=&quot;style2&quot;&gt;  &amp;quot;TV has worked a lot less than direct response -- both mail and interactive,&amp;quot; he said. TV had a strong role in creating awareness, but ING research found direct marketing also created strong awareness even among non-respondents, he said. &lt;/p&gt;&lt;p class=&quot;style2&quot;&gt;&lt;strong&gt; Dramatic cost savings over TV &lt;/strong&gt;&lt;/p&gt;&lt;p class=&quot;style2&quot;&gt; Direct marketing vehicles yielded new accounts for as little as $10 to $15 each, he said, compared to as much as $150 to $200 for TV and $35 for incentive-based member referrals. &lt;/p&gt;&lt;p class=&quot;style2&quot;&gt; That can be the difference between profit and loss for ING Direct, an online bank that has concentrated mainly on a simple model of savings accounts paying 2% interest and mortgage lending, relying primarily on volume rather than up-selling its customers. An average savings account for ING is $10,000 and yields a gross margin of only $50 annually. But by acquiring accounts efficiently, Mr. Lewis said ING Direct now has $20 billion in assets and turned a profit its second year, three years ahead of plan. &lt;/p&gt;&lt;p class=&quot;style2&quot;&gt; ING's $50 per customer is roughly similar to the revenue Unilever sees from each of its customers, said Tony Romeo, CEO of the consulting firm Strategic Dynamics and a former interactive marketing executive for Unilever. &lt;/p&gt;&lt;p class=&quot;style2&quot;&gt;&lt;strong&gt; Package-goods marketers &lt;/strong&gt;&lt;/p&gt;&lt;p class=&quot;style2&quot;&gt; So, not surprisingly, package-goods marketers also are looking to interactive programs to reach consumers on the cheap, said Grad Conn, a former Procter &amp;amp; Gamble Co. executive and now vice president and managing director of Grey Global Group's Grey Direct Canada, Toronto. &lt;/p&gt;&lt;p class=&quot;style2&quot;&gt; Package goods marketers are spending hundreds of millions of dollars online, but very little of it on media, having concentrated on aggregating customers using custom content on their own branded and multibrand lifestyle Web sites, Mr. Conn said. They've already compiled vast online databases, ranging from P&amp;amp;G's Tremor program with 280,000 highly connected teens to its 385 million name European database. He said 12% of P&amp;amp;G customers now connect with the company online. &lt;/p&gt;&lt;p class=&quot;style2&quot;&gt;&lt;strong&gt; 50% of marketing budget &lt;/strong&gt;&lt;/p&gt;&lt;p class=&quot;style2&quot;&gt; Brands, such as Kimberly-Clark Corp.'s Huggies, have shifted 50% of their marketing budgets to relationship programs, much of that online, he said. &lt;/p&gt;&lt;p class=&quot;style2&quot;&gt; Because package-goods online marketing has migrated entirely to relationship programs, he said online publishers need to shift from cost-per-thousand to cost-per-acquisition (of new opt-in program members) to win their dollars. &lt;/p&gt;&lt;p class=&quot;style2&quot;&gt; But Mr. Romeo said even the relationship programs remain a fairly low priority with most package-goods companies, though some larger brands, such as Huggies or Unilever's multi category Dove, have the resources and consumer appeal to support them. &lt;/p&gt; &lt;br /&gt;
&lt;/p&gt;&lt;/p&gt;</description>
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      <category>USER INTERFACE EXPERIMENT   :  AUDIOPAD</category>
      <title>USER INTERFACE EXPERIMENT   :  AUDIOPAD</title>
      <link>http://www.turtleproject.com/mod/forum/discuss.php?d=111&amp;parent=322</link>

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      <pubDate>Sat, 21 Feb 2004 14:26:35 PST</pubDate>
      <description>by Admin Site. &amp;nbsp;&lt;p&gt;&lt;p&gt;It is a composition and performance instrument for electronic music which tracks the positions of objects on a tabletop surface and converts their motion into music. One can pull sounds from a giant set of samples, juxtapose archived recordings against warm synthetic melodies, cut between drum loops to create new beats, and apply digital processing all at the same time on the same table. Audiopad not only allows for spontaneous reinterpretation of musical compositions, but also creates a visual and tactile dialogue between itself, the performer, and the audience.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://web.media.mit.edu/~jpatten/audiopad/&quot; target=&quot;_blank&quot;&gt;http://web.media.mit.edu/~jpatten/audiopad/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
short video demo:&lt;br /&gt;
&lt;a href=&quot;http://web.media.mit.edu/~jpatten/audiopad/audiopad-small-web.mov&quot; target=&quot;_blank&quot;&gt;http://web.media.mit.edu/~jpatten/audiopad/audiopad-small-web.mov&lt;/a&gt;&lt;span class=&quot;mediaplugin mediaplugin_qt&quot;&gt;
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    <item>
      <category>10 COMMANDMENTS OF WEB DESIGN</category>
      <title>Re: 10 COMMANDMENTS OF WEB DESIGN</title>
      <link>http://www.turtleproject.com/mod/forum/discuss.php?d=40&amp;parent=310</link>
      <pubDate>Thu, 19 Feb 2004 01:02:40 PST</pubDate>
      <description>by LeMoine Jason. &amp;nbsp;&lt;p&gt;&lt;p&gt;Commandment 32: Thou shalt not tile revolting images that are not supposed to be tiled lest thou wish to be smote.&lt;br /&gt;
&lt;br /&gt;
Commandment 33: Thou shalt not refer to Shmendrick as the Village Design Idiot.  Shmendrick was a great magician in the ever classic Last Unicorn.&lt;/p&gt;&lt;/p&gt;</description>
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    <item>
      <category>10 COMMANDMENTS OF WEB DESIGN</category>
      <title>Re: 10 COMMANDMENTS OF WEB DESIGN</title>
      <link>http://www.turtleproject.com/mod/forum/discuss.php?d=40&amp;parent=252</link>
      <pubDate>Mon, 16 Feb 2004 11:39:05 PST</pubDate>
      <description>by Becker BJ. &amp;nbsp;&lt;p&gt;&lt;p&gt;Commandment 31&lt;/p&gt;&lt;p&gt;Think about commandment 2 and understand that font alone can set or change the tone of a site. &lt;/p&gt;&lt;/p&gt;</description>
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    <item>
      <category>TWO MUST SEE SITES</category>
      <title>TWO MUST SEE SITES</title>
      <link>http://www.turtleproject.com/mod/forum/discuss.php?d=81&amp;parent=130</link>

<enclosure url="http://www.turtleproject.com/file.php/1/moddata/forum/108/130/skilla.jpg" length="8052" type="image/jpeg" />

<enclosure url='http://www.coolhomepages.com' type='text/plain' />

<enclosure url='http://www.designersworld.nl/a-webgallery/dwtop50.html' type='text/html' />
      <pubDate>Sat, 31 Jan 2004 09:58:34 PST</pubDate>
      <description>by Admin Site. &amp;nbsp;&lt;p&gt;&lt;p&gt;Showcasing great design in a variety of styles, from futuristic and games to corporate and e-commerce. Go immediately or I will shoot my dog. &lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.coolhomepages.com&quot; target=&quot;_blank&quot;&gt;http://www.coolhomepages.com&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
And from the Netherlands, just flat-out breathtaking design.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.designersworld.nl/a-webgallery/dwtop50.html&quot; target=&quot;_blank&quot;&gt;http://www.designersworld.nl/a-webgallery/dwtop50.html&lt;/a&gt;&lt;/p&gt;&lt;/p&gt;</description>
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    <item>
      <category>10 COMMANDMENTS OF WEB DESIGN</category>
      <title>Re: 10 COMMANDMENTS OF WEB DESIGN</title>
      <link>http://www.turtleproject.com/mod/forum/discuss.php?d=40&amp;parent=79</link>
      <pubDate>Tue, 20 Jan 2004 02:07:10 PST</pubDate>
      <description>by Dunlap Wendi. &amp;nbsp;&lt;p&gt;&lt;p&gt;Commandment 30: thou shalt not use JavaScripts that tell users of perfectly fine browsers such as Mozilla and Safari &quot;You can't view this site unless you download the latest Internet Explorer.&quot;&lt;/p&gt;&lt;/p&gt;</description>
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    <item>
      <category>10 COMMANDMENTS OF WEB DESIGN</category>
      <title>Re: 10 COMMANDMENTS OF WEB DESIGN</title>
      <link>http://www.turtleproject.com/mod/forum/discuss.php?d=40&amp;parent=74</link>
      <pubDate>Mon, 19 Jan 2004 14:07:48 PST</pubDate>
      <description>by © sean miller. &amp;nbsp;&lt;p&gt;Commandment 29: thou shall not use Scrolling Marquee's or nifty mouse tracers that follow your mouse around the page.&lt;/p&gt;</description>
      <guid isPermaLink="true">http://www.turtleproject.com/mod/forum/discuss.php?d=40&amp;parent=74</guid>
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    <item>
      <category>10 COMMANDMENTS OF WEB DESIGN</category>
      <title>10 COMMANDMENTS OF WEB DESIGN</title>
      <link>http://www.turtleproject.com/mod/forum/discuss.php?d=40&amp;parent=72</link>

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      <pubDate>Mon, 19 Jan 2004 09:38:44 PST</pubDate>
      <description>by Admin Site. &amp;nbsp;&lt;p&gt;&lt;font face=&quot;Geneva, Arial, Helvetica, san-serif&quot; size=&quot;2&quot;&gt; &lt;b&gt;&lt;font size=&quot;3&quot; color=&quot;#990000&quot;&gt;The 
10 (or so) Commandments of Web Design&lt;/font&gt;&lt;/b&gt; &lt;br&gt;
&lt;br&gt;
Commandment 1: Thou shalt be clear about what the hell thou art presenting to 
the user&lt;br&gt;
&lt;br&gt;
Commandment 2: Thou shalt design the site so that it's appropriate for your audience 
Don't use a dark Tomb-Raider theme if you're an online shoe store or a financial 
service&lt;br&gt;
&lt;br&gt;
Commandment 3: Thou shalt not use java applets unless Moses himself appears in 
a burning pile of copier paper in your office and insists that you should&lt;br&gt;
&lt;br&gt;
Commandment 4: Thou shalt not force a user to wait for a megabyte or more of Flash 
file downloading as the first thing they experience at your site&lt;br&gt;
&lt;br&gt;
Commandment 5: Thou shalt make the more important parts of any given page layout 
more prominent than the less important parts of your page. &lt;br&gt;
&lt;br&gt;
Commandment 6: Thou shalt not use too many colors. Thou shalt attempt to learn 
something about color harmony&lt;br&gt;
&lt;br&gt;
Commandment 7: Thou shalt kern thy bitmapped type unless thou wantest to be known 
simply as &amp;quot;Shmendrick, the Village Design Idiot&amp;quot;&lt;br&gt;
&lt;br&gt;
Commandment 8: Thou shalt look at thy site on a variety of browsers. Just because 
you're on a PC using IE 5.5 doesn't mean your users are&lt;br&gt;
&lt;br&gt;
Commandment 9: Thou shalt make sure your images are clear, and free of those dreaded 
Mad-Cow disease causing jaggies. On somebody else's site, jaggies are hilarious 
-- but not on your site&lt;br&gt;
&lt;br&gt;
Commandment 10: Thou shalt not be accused of Flash-love. It's habit forming and 
causes hairy palms and blindness. Everything in moderation grasshopper. Use Flash 
when it's appropriate&lt;br&gt;
&lt;br&gt;
Commandment 11: Thou shalt learn as much as possible about typography, layout, 
and color as soon as possible&lt;br&gt;
&lt;br&gt;
Commandment 12: Thou shalt achieve BALANCE in thine page layouts&lt;br&gt;
&lt;br&gt;
Commandment 13: Thou shalt proofread, proofread, proofread. Then do it again&lt;br&gt;
&lt;br&gt;
Commandment 14: Thou shalt have clear and easy to use navigation which does not 
change with each new page&lt;br&gt;
&lt;br&gt;
Commandment 15: Thou shalt not use the HTML tag &amp;lt;BLINK&amp;gt;&lt;br&gt;
&lt;br&gt;
Commandment 16: Thou shalt not loop a sound over and over without a 'Sound Off' 
button. No matter how cool you think the sound loop is&lt;br&gt;
&lt;br&gt;
Commandment 17: Thou shalt not apply for web-design jobs after a single community 
college class on using FrontPage&lt;br&gt;
&lt;br&gt;
Commandment 18: Thou shalt not using Comic Sans as a header font unless thou wants 
to induce vomiting for someone that has ingested poison&lt;br&gt;
&lt;br&gt;
Commandment 19: Thou shalt not use horizontal rules that are rainbow animations 
unless you are a Hawaiian&lt;br&gt;
&lt;br&gt;
Commandment 20: Thou shalt not sneak in links to their sponsors as ways to increase 
click-throughs. We will hunt you down and kill you for this&lt;br&gt;
&lt;br&gt;
Commandment 21: Thou shalt realize that 42 fonts is not better than two on a page&lt;br&gt;
&lt;br&gt;
Commandment 22: Thou shalt look up the word 'consistency' in Webster's Dictionary 
before layout out all your site pages&lt;br&gt;
&lt;br&gt;
Commandment 23: Thou shalt use thy Spell Checker&lt;br&gt;
&lt;br&gt;
Commandment 24: Thou shalt see a doctor and get rid of it if thou sufferest from 
&amp;quot;Pop-Up Window Madness&amp;quot;&lt;br&gt;
&lt;br&gt;
Commandment 25: Thou shalt optimize thine images &lt;br&gt;
&lt;br&gt;
Commandment 26: Thou shalt not use the same Photodisc photos that everyone else 
uses&lt;br&gt;
&lt;br&gt;
Commandment 27: Thou shalt attempt to design pages that look great on low-end 
or high-end systems. To achieve this is truly a sign of divinity&lt;br&gt;
&lt;br&gt;
Commandment 28: Thou shalt not use frames unless there is a need&lt;/font&gt;

 
&lt;/p&gt;</description>
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